Here's the premise: your uncle has just died. It was sudden and unexpected, and no one knows exactly what happened yet. He was an old-school techie guy, and your aunt has given you a bunch of his old computers to go through, including the one he was using when he died, a weird old proprietary box of some kind. You power it up and it fails, but enters a sort of debug mode from which you can rebuild parts of the software using an assembly-like programming language documented in its manual.
I'm only a few levels in, but this appears to be a game in which you solve a murder mystery by writing code for a made-up piece of mysterious hardware and where has this game been all my life I am *fascinated*.
I'm very curious what both developers and non-developers think of this! If you don't code but are curious enough to give it a try, note that, like most assembly languages, the language used by the game is very simple, just 13 commands covered by 2.5 pages of documentation, so it's relatively easy to learn. Putting it into practice, though, can be another story...
http://www.zachtronics.com/tis-100/
I'm only a few levels in, but this appears to be a game in which you solve a murder mystery by writing code for a made-up piece of mysterious hardware and where has this game been all my life I am *fascinated*.
I'm very curious what both developers and non-developers think of this! If you don't code but are curious enough to give it a try, note that, like most assembly languages, the language used by the game is very simple, just 13 commands covered by 2.5 pages of documentation, so it's relatively easy to learn. Putting it into practice, though, can be another story...
http://www.zachtronics.com/tis-100/