Finished Bastion tonight.
First, for people who haven't played...
The short and non-spoilery review is this:
To start with the negative points, while the game is exceptional in some ways (most notably the art, narration, and overall game design), it is primitive in others, which hold it back. Most notable of these to me was the lack of that same graphical flair in many of the cutscene/exposition parts of the game. There are bits where they try to do things in-engine that should (budget allowing) have been done in another medium, like an animation, and while I can usually see what I think they're trying to do, it loses something in the translation. Another gripe is that, depending on the weapon you're using, some of the (xbox) controls can be downright nonsensical (I'm supposed to hold down X and aim with the right stick to fire??). Finally, there are some thematic elements of which I find myself a bit... dubious. More on that under the cut.
But here's the thing: Other than what I mentioned up there, this game is fantastically well done. It was something I could pick up for 30-60 mins here and there, it had tons (and tons) of ways to customize things, such that you could change your equipment around and almost feel like you were playing a whole new game, and despite its failings I found myself invested without the game ever feeling like a chore. I've never, ever bothered to play through a game on "New Game Plus" mode before (hell, I rarely even finish games), but this one I plan to. Looking forward to it, even.
Also, whether you have any intention of playing the game or not, the soundtrack is maybe my favorite album of the year so far.
Now, for people who have played...
( Some spoilery questions for people who have played it (or don't care about spoilers) under the cut )
Aaaand you know it's a good game when it has me up this far past my bedtime. To bed with me.
First, for people who haven't played...
The short and non-spoilery review is this:
To start with the negative points, while the game is exceptional in some ways (most notably the art, narration, and overall game design), it is primitive in others, which hold it back. Most notable of these to me was the lack of that same graphical flair in many of the cutscene/exposition parts of the game. There are bits where they try to do things in-engine that should (budget allowing) have been done in another medium, like an animation, and while I can usually see what I think they're trying to do, it loses something in the translation. Another gripe is that, depending on the weapon you're using, some of the (xbox) controls can be downright nonsensical (I'm supposed to hold down X and aim with the right stick to fire??). Finally, there are some thematic elements of which I find myself a bit... dubious. More on that under the cut.
But here's the thing: Other than what I mentioned up there, this game is fantastically well done. It was something I could pick up for 30-60 mins here and there, it had tons (and tons) of ways to customize things, such that you could change your equipment around and almost feel like you were playing a whole new game, and despite its failings I found myself invested without the game ever feeling like a chore. I've never, ever bothered to play through a game on "New Game Plus" mode before (hell, I rarely even finish games), but this one I plan to. Looking forward to it, even.
Also, whether you have any intention of playing the game or not, the soundtrack is maybe my favorite album of the year so far.
Now, for people who have played...
( Some spoilery questions for people who have played it (or don't care about spoilers) under the cut )
Aaaand you know it's a good game when it has me up this far past my bedtime. To bed with me.