Obligatory "what I'm doing at SLAW" post
Oct. 14th, 2010 11:48 am(context here if you missed it)
Friday night I've already played both games, so I'll either show up late or just hang out at the gaming night. If you haven't played in either, both games are great! The Final Voyage of the Mary Celeste is one of the oldest and most run four-hour games out there, and Martha Stewart's Guide to Interdimensional Summoning and Basting a Turkey is a cross between a party and a singles bar, but with demons. Great fun!
Ooh! They just added Kind Friends Together to the Friday slot. I've been meaning to play in that for years. Guess I have a plan for Friday after all, and according KFT's reputation, that plan is AAAAAAANGST! :)
Saturday AM: Totally doing Crotchety Old People with Shotguns, a game about which the co-author emailed me this morning to remind me that it was inspired by a comment I once made while up way past my bedtime in a restaurant parking lot. Said co-author recently said of this game "Will probably be written a week before the con while we're drunk, because this is exactly the kind of game that you can do that with. Crack!". Neither of these may sound like compelling reasons to play in a game, but for me they are. :D
Saturday afternoon: The Sound of Drums by the same people who did Crotchety old People (and more serious games like Lifeline and The Treaty of Pallas (yes, that's an Escaflowne game. I played Dryden. Squee!), and about which I heard very good things after its debut last Intercon. I've also heard that Two Hours in London is very good and still want to play it, so it's my backup.
(more information on the above two games here)
Saturday evening: The Difficult Life of the Costumed Henchman looks like fun, so I'm there. Failing that, I'll try Nepenthe. If you are an experienced larper and haven't played An Evening With Clarence, I guarantee it will be one of the most... unusual games you've played, though, and I recommend it. A lot of the humor might be lost on newer players.
Sunday AM. Hopefully I'll be able to squeeze in The Road Not Taken, which has run several times recently but I keep missing it, before helping to GM another run of Diamond Geezers. If drinking tea, threatening people, and generally carrying on in over-the-top bad east-london gangster accents is your thing, it's a lot of fun. If you're looking for heavy plot or easily accomplishable goals, less so.
Friday night I've already played both games, so I'll either show up late or just hang out at the gaming night. If you haven't played in either, both games are great! The Final Voyage of the Mary Celeste is one of the oldest and most run four-hour games out there, and Martha Stewart's Guide to Interdimensional Summoning and Basting a Turkey is a cross between a party and a singles bar, but with demons. Great fun!
Ooh! They just added Kind Friends Together to the Friday slot. I've been meaning to play in that for years. Guess I have a plan for Friday after all, and according KFT's reputation, that plan is AAAAAAANGST! :)
Saturday AM: Totally doing Crotchety Old People with Shotguns, a game about which the co-author emailed me this morning to remind me that it was inspired by a comment I once made while up way past my bedtime in a restaurant parking lot. Said co-author recently said of this game "Will probably be written a week before the con while we're drunk, because this is exactly the kind of game that you can do that with. Crack!". Neither of these may sound like compelling reasons to play in a game, but for me they are. :D
Saturday afternoon: The Sound of Drums by the same people who did Crotchety old People (and more serious games like Lifeline and The Treaty of Pallas (yes, that's an Escaflowne game. I played Dryden. Squee!), and about which I heard very good things after its debut last Intercon. I've also heard that Two Hours in London is very good and still want to play it, so it's my backup.
(more information on the above two games here)
Saturday evening: The Difficult Life of the Costumed Henchman looks like fun, so I'm there. Failing that, I'll try Nepenthe. If you are an experienced larper and haven't played An Evening With Clarence, I guarantee it will be one of the most... unusual games you've played, though, and I recommend it. A lot of the humor might be lost on newer players.
Sunday AM. Hopefully I'll be able to squeeze in The Road Not Taken, which has run several times recently but I keep missing it, before helping to GM another run of Diamond Geezers. If drinking tea, threatening people, and generally carrying on in over-the-top bad east-london gangster accents is your thing, it's a lot of fun. If you're looking for heavy plot or easily accomplishable goals, less so.