[personal profile] usernamenumber
It's not much to look at graphically, and the interface can be clunky at times, but this is one of the best games I've played this year. It's also now on super duper sale as part of Steam's winter event.

The story and characters are on-par with a good BioWare game, and the combat draws easy comparisons to X-Com. In other words, it's basically scientifically designed to make me happy.

The only reason I wouldn't get it on Steam if I was you is if you own a tablet. I played on my iPad, and because it's very text-heavy (no voice-acting), the game is basically a book with dialogue options and tactical combat, which made it oddly satisfying to play while curled up in a blanket.

A couple of tips if you do play:
1) Mindy and I both always, always, make characters heavy on the charisma. It's practically a joke with us; we never met a persuade check we didn't like. But this time, playing on my own, I decided to do the opposite and go full melee bruiser, and while melee is actually remarkably effective (had a lot more fun with it than with my decker/hacker character in the previous Shadowrun game, tbh), Dragonfall rewards charisma a lot, and has a really interesting "etiquettes" system that lets you pick specific areas of social knowledge. So be a bruiser if you want, but be a sweet-talking bruiser.

2) For some reason the number of dialogue options that require points in biotech is second only to charisma-based options. So basically a badass, charismatic street-biologist seems to be the way to go.

3) Beware spoilers. The game's story has some really fun twists and turns!


Date: 2015-12-23 03:41 pm (UTC)
laurion: (Default)
From: [personal profile] laurion

Date: 2016-02-05 10:12 pm (UTC)
From: [identity profile] londo.livejournal.com
This is on sale again.

Also don't be like me and forget to bring the guy on the one mission he specifically asked you to bring him on, when your team is so small that you only leave one person behind, and it's usually not him anyway.

Just don't make that mistake, he gets very cross with you.

Date: 2016-02-05 10:29 pm (UTC)
From: [identity profile] usernamenumber.livejournal.com
Oof. Was that Dietrich? Did he bail on you completely after that?

Date: 2016-02-05 10:30 pm (UTC)
From: [identity profile] londo.livejournal.com
He still goes on missions and such, and mechanically you don't miss out on anything, but it replaces all his dialogue with a speech about how you can go fuck yourself and he's only continuing to help you because this is way too important to bail on. "We are not friends" is a line, I think.

He gets real mad.

Date: 2016-02-05 10:33 pm (UTC)
From: [identity profile] usernamenumber.livejournal.com
Daaang, man. "Bad player! No meaningful NPC interactions for you!"
Edited Date: 2016-02-05 10:34 pm (UTC)

Date: 2016-02-05 11:15 pm (UTC)
From: [identity profile] londo.livejournal.com
Well, I mean, had they done it differently, they would have had to write a whole second fork of stuff for him. A whole other set of dialogue, constantly interspersed with "you can go to hell, BUT", and/or a set of missions that were either dramatically different/barely possible after that NPC just says "ok screw you" and goes home (which would make you continuously pay for a decision you couldn't undo, which is a no-no in most modern game design), or make his presence or non-presence mostly irrelevant.

I feel like they threaded the needle in a pretty optimal way - it's almost like Bioware's been around this block before?
Edited Date: 2016-02-05 11:23 pm (UTC)

Date: 2016-02-27 01:34 am (UTC)
From: [identity profile] metahacker.livejournal.com
Thanks. This was fun.

Date: 2016-02-27 09:18 pm (UTC)
From: [identity profile] usernamenumber.livejournal.com
Glad you enjoyed it!



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